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Go! Go! Hypergrind

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Go! Go! Hypergrind
Cover art
Developer(s)Poponchi
Publisher(s)Atlus USA
Director(s)Kazuma Nishiwaki
Producer(s)Yoshinao Shimada
Kevin Kolde
Designer(s)Tadayuki Konno
Programmer(s)Tadashi Maki
Artist(s)Masaki Shimizu
Eddie Fitzgerald
Gabe Swarr
Jim Smith
Platform(s)GameCube
Release
  • NA: November 18, 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer

Go! Go! Hypergrind is a 2003 skateboarding video game developed and published by Atlus.[1] It was released exclusively for the GameCube in North America on November 18, 2003.[1] Development was led by Poponchi, a small group of developers at Atlus, with animation studio Spümcø of The Ren & Stimpy Show fame serving as a collaborative art design firm for the game, with founder John Kricfalusi acting as an executive producer. Despite being developed in Japan, it was never released in the region.

Plot

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Spümcø is holding auditions in "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story mode, the player chooses one of the cartoon star hopefuls and attempts to impress Spümcø and pass the audition.

Gameplay

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Go! Go! Hypergrind allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps", usually involving inflicting pain on the character in some way, and then chaining one mishap directly into another to create combos.

There is also a versus mode offering five different game types, which can be played with two players or against the computer.

Reception

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Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]

References

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  1. ^ a b "Go! Go! Hypergrind Ships". GamersHell. Archived from the original on March 28, 2018. Retrieved November 16, 2016.
  2. ^ "Go! Go! Hypergrind for GameCube Reviews". Metacritic. Archived from the original on February 7, 2024. Retrieved November 16, 2016.
  3. ^ Navarro, Alex (November 14, 2003). "Go! Go! Hypergrind Review". GameSpot. Archived from the original on January 14, 2019. Retrieved November 16, 2016.
  4. ^ Irwin, Mary Jane (November 17, 2003). "Go! Go! Hypergrind". IGN. Archived from the original on November 17, 2016. Retrieved November 16, 2016.
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