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Action model learning

From Wikipedia, the free encyclopedia

Action model learning (sometimes abbreviated action learning) is an area of machine learning concerned with creation and modification of software agent's knowledge about effects and preconditions of the actions that can be executed within its environment. This knowledge is usually represented in logic-based action description language and used as the input for automated planners.

Learning action models is important when goals change. When an agent acted for a while, it can use its accumulated knowledge about actions in the domain to make better decisions. Thus, learning action models differs from reinforcement learning. It enables reasoning about actions instead of expensive trials in the world.[1] Action model learning is a form of inductive reasoning, where new knowledge is generated based on agent's observations. It differs from standard supervised learning in that correct input/output pairs are never presented, nor imprecise action models explicitly corrected.

Usual motivation for action model learning is the fact that manual specification of action models for planners is often a difficult, time consuming, and error-prone task (especially in complex environments).

Action models

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Given a training set consisting of examples , where are observations of a world state from two consecutive time steps and is an action instance observed in time step , the goal of action model learning in general is to construct an action model , where is a description of domain dynamics in action description formalism like STRIPS, ADL or PDDL and is a probability function defined over the elements of . [2] However, many state of the art action learning methods assume determinism and do not induce . In addition to determinism, individual methods differ in how they deal with other attributes of domain (e.g. partial observability or sensoric noise).

Action learning methods

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State of the art

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Recent action learning methods take various approaches and employ a wide variety of tools from different areas of artificial intelligence and computational logic. As an example of a method based on propositional logic, we can mention SLAF (Simultaneous Learning and Filtering) algorithm,[1] which uses agent's observations to construct a long propositional formula over time and subsequently interprets it using a satisfiability (SAT) solver. Another technique, in which learning is converted into a satisfiability problem (weighted MAX-SAT in this case) and SAT solvers are used, is implemented in ARMS (Action-Relation Modeling System).[3] Two mutually similar, fully declarative approaches to action learning were based on logic programming paradigm Answer Set Programming (ASP)[4] and its extension, Reactive ASP.[5] In another example, bottom-up inductive logic programming approach was employed.[6] Several different solutions are not directly logic-based. For example, the action model learning using a perceptron algorithm[7] or the multi level greedy search over the space of possible action models.[8] In the older paper from 1992,[9] the action model learning was studied as an extension of reinforcement learning.

Literature

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Most action learning research papers are published in journals and conferences focused on artificial intelligence in general (e.g. Journal of Artificial Intelligence Research (JAIR), Artificial Intelligence, Applied Artificial Intelligence (AAI) or AAAI conferences). Despite mutual relevance of the topics, action model learning is usually not addressed in planning conferences like the International Conference on Automated Planning and Scheduling (ICAPS).

See also

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References

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  1. ^ a b Amir, Eyal; Chang, Allen (2008). "Learning Partially Observable Deterministic Action Models". Journal of Artificial Intelligence Research. 33: 349–402. arXiv:1401.3437. doi:10.1613/jair.2575. S2CID 9432224.
  2. ^ Čertický, Michal (2014). "Real-Time Action Model Learning with Online Algorithm 3SG". Applied Artificial Intelligence. 28 (7): 690–711. doi:10.1080/08839514.2014.927692. S2CID 8210810.
  3. ^ Yang, Qiang; Kangheng, Wu; Yunfei, Jiang (2007). "Learning action models from plan examples using weighted MAX-SAT". Artificial Intelligence. 171 (2–3): 107–143. CiteSeerX 10.1.1.135.9266. doi:10.1016/j.artint.2006.11.005.
  4. ^ Balduccini, Marcelo (2007). "Learning Action Descriptions with A-Prolog: Action Language C". AAAI Spring Symposium: Logical Formalizations of Commonsense Reasoning: 13–18.
  5. ^ Čertický, Michal (2012). "Action Learning with Reactive Answer Set Programming: Preliminary Report". ICAS 2012 : The Eighth International Conference on Autonomic and Autonomous Systems. pp. 107–111. ISBN 9781612081878.
  6. ^ Benson, Scott (1995). "Inductive learning of reactive action models". Machine Learning: Proceedings of the Twelfth International Conference (ICML).
  7. ^ Mourao, Kira; Petrick, Ronald; Steedman, Mark (2010). "Learning action effects in partially observable domains". Frontiers in Artificial Intelligence and Applications. 215 (ECAI 2010): 973–974. doi:10.3233/978-1-60750-606-5-973.
  8. ^ Zettlemoyer, Luke; Pasula, Hanna; Kaelblin, Leslie Pack (2005). "Learning planning rules in noisy stochastic worlds". AAAI: 911–918.
  9. ^ Lin, Long-Ji (1992). "Self-improving reactive agents based on reinforcement learning, planning and teaching". Machine Learning. 8 (3–4): 293–321. doi:10.1023/A:1022628806385.