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The Tower of Druaga
Japanese promotional flyer
Developer(s)Namco
Publisher(s)Namco
Designer(s)Masanobu Endō
Programmer(s)Satoshi Naito
Artist(s)Yuichiro Shinozaki
Composer(s)Junko Ozawa
SeriesBabylonian Castle Saga
Platform(s)Arcade, MSX, Family Computer, FM-7, Game Boy, PC Engine, X1, GameCube
Release
  • JP: June 1984
Genre(s)Maze, action role-playing
Mode(s)Single-player, multiplayer (alternating turns)
Arcade systemNamco Super Pac-Man

The Tower of Druaga[a] is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.

Druaga was designed by Masanobu Endō, best known for creating Xevious (1983). It was conceived as a "fantasy Pac-Man" with combat and puzzle solving, taking inspiration from games such as Wizardry and Dungeons & Dragons, along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called Quest with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endō disliking the heavy use of role-playing elements, instead becoming a more action-oriented game.

In Japan, The Tower of Druaga was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. Druaga is noted as being influential for many games to follow, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda. The success of the game in Japan inspired several ports for multiple platforms, as well as spawning a massive franchise known as the Babylonian Castle Saga, including multiple sequels, spin-offs, literature and an anime series produced by Gonzo. However, the 2009 Wii Virtual Console release in North America was met with a largely negative reception for its obtuse design, which many said was near-impossible to finish without a guidebook, alongside its high difficulty and controls.

Gameplay

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Arcade screenshot

The Tower of Druaga is an action role-playing maze video game. Controlling the knight Gilgamesh, the player must scale all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.[1] Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.[1]

Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.[1] Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.[1] Gilgamesh can also block a projectile by facing it with his shield.[1] Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick.[1] These items include a pickaxe that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts.[1][2] Some of these items are required to fully beat the game, and failing to do so will either cause the player to die or make the game unwinnable.[1]

A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh.[1] Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it.[1] The game's mazes are randomized in each playthrough, although the treasure will appear at the player's starting point.[1]

Development and release

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The Tower of Druaga was designed by Masanobu Endō, who had joined Namco in April 1982.[3] After releasing Xevious a year later, an overwhelming success in Japan, Endō took a business trip to North America, where he bought a copy of Dungeons & Dragons.[4] Intrigued by its gameplay and setting, Endō — a fan of the Apple II game Wizardry — had set out to make his next game an action role-playing title.[4] After returning to Japan, he designed a basic prototype game called Quest, where the player would be able to explore inter-locking rooms while defeating enemies and using keys to open doors — an expanded version was then made to run on the Namco Super Pac-Man arcade system, where it was titled The Return of Ishtar.[5] Upon completion, Endō was dissatisfied with the game's heavy use of role-playing elements, leading to the game instead becoming an action-oriented game with puzzle solving,[4] conceived as a "fantasy Pac-Man".[2]

For the second prototype, Endō took inspiration from Sumerian, Mesopotamian and Babylonian mythology, including The Epic of Gilgamesh and The Tower of Babel.[5] Several characters were named after Mesopotamian and Indian gods, including antagonist Druaga and the goddess Ishtar.[5] The game was made to run on the same hardware setup used in Mappy, which featured horizontal-scrolling and had a vertical screen layout,[4] while the 60 floors were inspired by the Sunshine 60, the tallest building in Asia at the time. Music for the game was composed by Junko Ozawa, who also created a unique sound driver for the music. The promotional arcade flyer used miniature dioramas with cardboard cutouts instead of drawings, a response to Namco president Masaya Nakamura's hatred towards manga.[5] The last frame in the poster has Gilgamesh wearing the horned helmet fighting Druaga, meant to imply that players would need it in order to finish the game.[5] The Tower of Druaga was released for arcades in Japan in June 1984.[6]

Druaga was ported to several Japanese game systems, including the MSX (1984),[7] Family Computer (1985)[8][9] and Fujitsu FM-7 (1985).[7] A portable Game Boy version was released in 1990,[10] while a 16-bit remake for the PC Engine in 1992.[10] The GB version was re-released in 1996 as part of the compilation title Namco Gallery Vol. 2, which also included Galaxian, Dig Dug and Famista 4.[11] A 1997 Windows port was released as part of Namco History Vol. 2, alongside several other early Namco arcade titles.[10] In 2003, the Famicom version was re-released in Japan for the GameCube as a pre-order bonus for Baten Kaitos: Eternal Wings and the Lost Ocean.[12] Several Japanese mobile phone ports were released, the first of these being a 2002 Java version,[13][8] followed by an i-Mode release in 2003.[14] In 2009, a digital version was released on the Wii Virtual Console as one of the four launch titles for the Virtual Console Arcade service, alongside Mappy, Gaplus and Star Force.[15] The Famicom version was released onto the 3DS Virtual Console in December 2012, which was exclusive to Japan.[16] Druaga would be included in several Namco Museum compilations, including Namco Museum Vol. 3 (1996),[17] Namco Museum Battle Collection (2005),[18] Namco Museum Virtual Arcade (2009)[19] and Namco Museum Switch (2017).[20] The game was re-released for the Nintendo Switch under Hamster's Arcade Archives label in June 2022.

Reception

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Upon release in Japan, The Tower of Druaga was an overwhelming critical and commercial success, attracting millions of fans with its use of puzzle-solving and action-oriented gameplay.[25] It was Japan's second top-grossing table arcade cabinet of August 1984, after Karate Champ.[26] The Famicom port was also a major hit.[27] It has been cited as an important landmark of the role-playing genre and helped lay the foundations for future titles.[25][28] Druaga has been cited as influential to many other Japanese role-playing games, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda.[2] Druaga also helped inspire the idea of note sharing with other players.[4] In a 2003 interview, Endō stated he had somewhat regretted making the game as difficult as it is, noting that it might have made players more "paranoid" about finding secrets in games.[4]

The Wii Virtual Console release in 2009 was met with a largely negative reception in North America, many criticizing the game's controls, high difficulty and design. Reviewing the Wii Virtual Console port, Dan Whitehead of Eurogamer referred to the game's design as "diabolically obtuse" and criticized Gilgamesh's slow movement, notably with deflecting projectiles.[22] Whitehead also criticized its hidden treasures for being too elusive and for only appealing towards dedicated players, although stated it was an interesting gameplay idea.[22] Brett Alan Weiss of Allgame also criticized its hidden items, especially those required for later levels, as well as the player's "wimpy" attack and time limit.[21] Lucas M. Thomas of IGN was the most critical of the game, lambasting its "arbitrary, off the wall" item requirements, slow pace and high difficulty, calling it "woefully boring and pointless" to play. He also noted that the player would need a walkthrough in order to fully beat it.[23]

Legacy

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Sequels and spin-offs

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The success of The Tower of Druaga would spawn a wave of sequels and spin-off games, collectively known as the Babylonian Castle Saga series. The first was released in 1986, The Return of Ishtar, which was based on the original prototype for Druaga.[4] It was developed by Endō's game company, Game Studio, and published by Namco in arcades.[7] Taking place right after the events of the original, two players controlled Gilgamesh and Ki as they made their way to the bottom of Druaga's tower with the Blue Crystal Rod.[7] In 1996 it was ported to the PlayStation as part of Namco Museum Vol. 4.[29] A Famicom prequel game, The Quest of Ki, was released in 1988 — controlling Ki, the player was to make it to the top of Druaga's tower in search of the Blue Crystal rod, leading up to the events of the first game.

A Super Famicom follow-up was released in 1994, The Blue Crystal Rod, also known as The Destiny of Gilgamesh.[30] Gameplay was very different from earlier games, instead being a graphical adventure game with characters from the series.[30] In 1996, two altered versions of the original game, Another Tower and Darkness Tower, were included as hidden extras in Namco Museum Vol. 3.[31] They were made to be much harder than the original game and altered the requirements for finding the treasure.[31] A Game Boy Color spin-off, Seme COM Dungeon: Drururuaga, was released in 2000.[32]

In 2004, Namco partnered with Arika to develop The Nightmare of Druaga: Fushigi no Dungeon for the PlayStation 2, one of the few Babylonian Castle Saga games to be localized outside Japan.[33] Part of the Mystery Dungeon series, the game is notorious for its extreme difficulty, where death would revoke all of the player's items and half of their money.[34] An online-based arcade game was released in 2005, Druaga Online: The Story of Aon,[35] which was followed by a similar PC game in 2009, The Tower of Druaga: The Recovery of Babylim.[36] A spin-off game, The Labyrinth of Druaga, was released for Japanese mobile phones on January 12, 2011.[37]

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In 1990, Namco produced a theme park attraction based on The Tower of Druaga for Expo '90 in Osaka, alongside Galaxian 3.[38][39] After the show's conclusion, it was then moved to Namco's Wonder Eggs amusement park in Tokyo in 1992, remaining there until the park's closing on December 31, 2000.[40] A sugoroku medal game was released for arcades in 2000, Sugoroku Adventure: The Tower of Druaga, which also featured characters from Namco's Valkyrie series.[41] Gilgamesh's red-striped shield and the Blue Crystal Rod appear as Sophita's alternative weapons in Soul Edge.[42] The GameCube game Mr. Driller: Drill Land features a gamemode inspired by the game, titled The Hole of Druaga.[43] Gilgamesh and Ki appear in Namco × Capcom as a pair unit.[44] A Mii Fighter costume based on Gilgamesh was released for Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate.[45][46]

An anime series, The Tower of Druaga: The Aegis of Uruk, was produced by Japanese studio Gonzo and premiering on April 4, 2008,[47] taking place roughly 80 years after the events of the original game. It was followed by a sequel series, The Tower of Druaga: The Sword of Uruk, premiering on January 8, 2009.[48]

Several characters from the game have appeared in several other games. A theme based on The Tower of Druaga, with the game's characters is featured in Pac-Man 99 as special DLC.

See also

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Notes

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  1. ^ Japanese: ドルアーガの塔, Hepburn: Doruāga no Tō

References

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  1. ^ a b c d e f g h i j k The Tower of Druaga PC-Engine Guidebook (in Japanese). Fighting Studio. 1992.
  2. ^ a b c Pepe, Filepe (10 October 2016). "1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games". Game Developer. Retrieved 28 April 2023.
  3. ^ Savorelli, Carlo. "Xevious". Hardcore Gaming 101. Retrieved 2022-11-04.
  4. ^ a b c d e f g "Xevious Interview". GSLA. Retrieved 1 January 2003.
  5. ^ a b c d e Katsuo, Ishida (13 May 2008). "立命館大学、「ドルアーガの塔」のセミナーを実施 遠藤氏が企画初期の流れを披露。ゴンゾ橋本氏はアニメの狙いを語る". GAME Watch. Impress Group. Archived from the original on 26 June 2018. Retrieved 3 August 2019.
  6. ^ Microcomputer BASIC Editorial Department (December 1986). All About Namco (in Japanese). Dempa Shimbun. ISBN 978-4885541070.
  7. ^ a b c d Microcomputer BASIC Magazine Editorial Department (February 1988). All About Namco II (in Japanese). Denpa Shimbun. ISBN 978-4885541575.
  8. ^ a b "ついに「ドルアーガの塔」がJ-PHONEに建立!". Soft Bank Games. ITmedia. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
  9. ^ Tokyo Metropolitan Museum of Photography (2003). Family Computer 1983 - 1994. Japan: Otashuppan. ISBN 4872338030.
  10. ^ a b c "Product Catalog". Namco. Archived from the original on 4 July 1997. Retrieved 4 August 2019.
  11. ^ "ナムコギャラリーVOL. 2". Namco. Archived from the original on 4 July 1997. Retrieved 4 August 2019.
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  13. ^ Tsuda, Keimu (31 October 2002). "「ドルアーガの塔」がJ-スカイのJavaアプリで登場". MOBILE Watch. Impress Group. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
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  21. ^ a b Alan Weiss, Bret. "The Tower of Druaga - Review". Allgame. Archived from the original on 16 November 2014. Retrieved 4 August 2019.
  22. ^ a b c Whitehead, Dan (12 April 2009). "Virtual Console Roundup". Eurogamer. p. 1. Archived from the original on 17 February 2019. Retrieved 4 August 2019.
  23. ^ a b M. Thomas, Lucas (3 April 2009). "The Tower of Druaga Review". IGN. Archived from the original on 29 April 2019. Retrieved 4 August 2019.
  24. ^ Martín, Antonio Duro (1 July 1991). 「最も愛されたゲームたち!! 読者が選んだベスト30」 (7 ed.). Gamest. pp. 26–27.
  25. ^ a b Parish, Jeremy (30 July 2012). "What Happened to the Action RPG?". 1UP.com. Archived from the original on 3 October 2018. Retrieved 4 August 2019.
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  27. ^ "Namco: Leader of the Pac". Edge. No. 8 (May 1994). 31 March 1994. pp. 54-61 (60-1).
  28. ^ I Am Error: The Nintendo Family Computer / Entertainment System Platform, page 173
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  30. ^ a b QBQ (2017). Super Famicom Kusoge Ranking. My Way Publishing. pp. 100–101. ISBN 9784865117097.
  31. ^ a b Namco Museum Vol. 3 Perfect Guide (in Japanese). Hyper Laboratory. 1996.
  32. ^ Nostalgic Game Boy Perfect Guide (in Japanese). M.B. Book. 25 February 2017. p. 14. ISBN 9784866400259.
  33. ^ Dunham, Jeremy (17 September 2004). "The Nightmare of Druaga: Hands-On". IGN. Archived from the original on 20 March 2014. Retrieved 4 August 2019.
  34. ^ Massimilla, Bethany (26 October 2004). "The Nightmare of Druaga Review". GameSpot. Archived from the original on 9 January 2016. Retrieved 4 August 2019.
  35. ^ Gantayat, Anoop (1 September 2005). "JAMMA 2005: Druaga Goes Online". IGN. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
  36. ^ "MMORPG「ドルアーガの塔」のサントラ収録曲と特典が決定". 4Gamer.net. 17 March 2009. Archived from the original on 23 January 2010. Retrieved 4 August 2019.
  37. ^ "AC版「ドルアーガの塔」の続編「ドルアーガの迷宮」,配信スタート". 4Gamer.net. 12 January 2011. Archived from the original on 7 March 2016. Retrieved 4 August 2019.
  38. ^ "花博で芽吹いた「ハイパーエンターテイメント構想」~参加体験型アトラクションの誕生~". Dengeki. ASCII Media Works. Archived from the original on 24 April 2019. Retrieved 4 August 2019.
  39. ^ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 380. Amusement Press, Inc. 15 May 1990. p. 30.
  40. ^ "ナムコ・ワンダーエッグ3ついに閉園!". Famitsu. Enterbrain. 4 December 2000. Archived from the original on 10 February 2005. Retrieved 4 August 2019.
  41. ^ "すごろくアドベンチャー ドルアーガの塔". Namco. 2000. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
  42. ^ "Tower of Druaga, The - Videogame by Namco". Killer List of Videogames. Archived from the original on 25 March 2019. Retrieved 4 August 2019.
  43. ^ Aaron, Sean (23 August 2009). "Mr. Driller Drill Spirits Review (GCN)". Nintendo Life. Archived from the original on 26 July 2019. Retrieved 4 August 2019.
  44. ^ "ナムコ クロス カプコン - キャラクター" (in Japanese). 13 October 2018. Archived from the original on 12 October 2018.
  45. ^ Perez, Daniel (15 December 2015). "Super Smash Bros. final Mii Fighter Costumes revealed". Shacknews. Archived from the original on 2 April 2016. Retrieved 4 August 2019.
  46. ^ Doolan, Liam (3 October 2020). "Bomberman, Travis Touchdown, Creeper And More Join Super Smash Bros. Ultimate As Mii Fighter Costumes". Nintendo Life. Gamer Network. Archived from the original on 3 October 2020. Retrieved 3 October 2020.
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  48. ^ Loo, Egan (26 December 2008). "Crunchyroll to Stream The Tower of Druaga: the Sword of Uruk". Anime News Network. Archived from the original on 28 May 2019. Retrieved 4 August 2019.
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